Battle in Bath

Chris Crab Clan - Chris Payne

PTSQTYCOSTDESCRIPTION
1681168Hi da Tsuru
2641124Tsuru's Legion
96244Ratling Pack (p28, Crab book, nezumi 1 pt cheaper)
84184Yokatsu Noratsu
72184Ratling Pack (p28, Crab book, nezumi 1 pt cheaper)
120815Hiruma Scouts - skirmishers
120815Hiruma Scouts - skirmishers
30020151-limma Archers
20120Hiruma Family Gunso
2761223Hida House Guard
2101210Hida Sukune (General)
25125Fan of Command
45145Morito Tokei
15115Wind Borne Speed
10110Biting Steel
48224Yojimbo
45145Morito Tokei
18118Essence of Earth
15115Fires of Purity
48224Yojimbo

1999 TOTAL

TAC CARD DECK (3 each of following cards)

The ratlings were in because everyone said they were a good idea. In combat however, they were to prove a disappointment. I like troops that can ignore terrain penalties, hence the scouts, although the skirmisher rules need re-reading. The cavalry were a nice unit, but terrain needs to be open for cavalry. In the event what I lacked were some items to beef up the melee capability of any of my troops, since we weren't inflicting enough arrow casualties on the way in.


John Lion Clan - John Csonka

PTSQTYCOSTDESCRIPTION
3041304Ikoma Ujikaki
3601230House Guard
2301230Matsu Gohei
4321627Elite Heavy Infantry
45145Yari of Air
1051105Ikoma Ryozo
84127Light Infantry with Yari
95195Moshi Wakiza
72324Yojimbo
15115Wind Borne Speed
25125Ebb and Flow of Battle
18118Essence of Earth
1441212Medium Bowmen
75175Matsu Yojo

2004 TOTAL

TAC CARD DECK (2 each of following cards)

John has told me that his army included what troops he had and which were mostly painted. Choice tended not to come into it and my fears of warcats and cavalry were unfounded.

Post battle, John wishes that he had taken a larger archer unit, and put 3 copies of cards like charge, turtle shell and grim determination into his deck.


Battle in Bath At the right is mid game mayhem, just before the lions close, when the crabs are still winning.

Do people find these battle reports interesting, since to do themproperly is going to take 3 or 4 pages?

Guess who forgot to pack his tripod when going to Bath???


Opening Opening Positions

SC = Scouts, RAT = ratlings. HG= House guard, HA = hiruma archers, black dot in a square = mage. The brown squares are buildings.

John got the choice of side, and chose the open edge. I left my cavalry till last to place, and found it hard to find a suitable opening. The ratling (18) unit went down first, and was to prove fairly useless during the whole game.

The Hiruma archers proved very effective, the cavalry had distinct space problems moving. The scouts seemed of dubious combat value, but the skirmishing rules need re-reading again (all the various bits). Ratlings proved effective arrow catchers, poor in combat.


Final Final Positions

Casualties until the end were fairly evenly spread. However, the EHI was beginning to annihilate the Hida House guard, and if the Matsu House guard could contact the Hiruma archers, they were probably toast. The crab cavalry proved useless, confined by terrain (and poor leadership) from doing something useful. The lions waited for a few turns before getting stuck in? I suspect John next time out will pack a few wind borne speeds.


INDEX